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Many 3D games of this era used 'tank' controls. If you play with keyboard, I think the creators should be forced by law to send an apology note. If you play with a controller, you deserve sympathy. Murdering a guy in cold blood might be an odd way to start proving my innocence. Well, she stumbled! That's a start, right? On the run from the law, up to her neck in secret societies, and stumbling into a story so complex, it would need a trilogy. It was going to reinvent Lara Croft as a darker antihero. The Angel of Darkness was Core's big play to change that.
![tomb raider patch angel of darkness raven tomb raider patch angel of darkness raven](https://i.ytimg.com/vi/WBnxPNrotAQ/maxresdefault.jpg)
They sold, but the series was noticeably off the boil and getting colder. Chronicles took different spins on the character, from Famous Five-style childhood adventures to weird Matrix-style heists. The Last Revelation tried having one complicated setting instead of lots of little ones. The second, "Tomb Raider II", added outdoor levels for instance, the third, dubbed 'Adventures Of Lara Croft' as if screaming for help, went for more complicated geometry and thankfully not this guy's ideas (opens in new tab). They all played much the same, with the addition of typically one big new thing per game. Unfortunately, there were also too many bloody games, rushed out to capitalise on the character while the gold rush lasted. Freeze! Game police! Put down the reboot and back away from the shop shelves!
![Tomb raider patch angel of darkness raven](https://kumkoniak.com/51.jpg)